“The path to immortality will bind you to a dying world.
Your mind will unravel into threads carried away by small
birds to make their nests.”
-Necromancer
Zorgnaut of the 12th Circle, IC 1101 (Virgo constellation)
Currently the known universe holds society together by
trade, travel, and the avoidance of deadly cosmic phenomena. There are endless
cultures of humanoids, who resemble a common ancestor, the first creature to
throw their genetic information into the reaches of space. Years later the
fruits of their genetic seeding blossomed into a garden of galactic
connections. Terraforming, deep space colonization, stellar engineering, they
all created habitable places for life to grow.
On the edges of civilized starlight, deep in interstellar
voids, another group of creatures live. These are the necromancers, creatures
obsessed with immortality. They safeguard the secrets to long-duration
biological stasis and leverage this process to keep light-dwellers away.
Necromancers avoid photonic light; any exposure degrades their bodies.
However, interaction with necromancers is inevitable if you
wish to travel to Galaxy IC 1101 in the Virgo Constellation, with a point of
origin of Sol-3 in the Milky Way. You must cross the vast distance, and to do
so, you must make a deal, an exchange of goods or services with a necromancer.
Their needs and desires can vary depending on the sector and distance. The
going rate for 100-million-year flight, with complete resurrection might cost a
small asteroid of ionized uranium, or data on exotic stellar formations.
The most common method of undeath is a tincture of syrup
which slows the traveler’s body into a chemical lock, a state for which no
electron exchanges are permitted. Then the creature is smuggled into
interstellar darkness, transported through unknown routes of gravitational turbulence,
and arriving at the desired location. Then they are resurrected, and hopefully
whatever civilization exists nearby is accepting of the traveler.
Necromancers are primarily interested in the quest for
immortality, commonly called Undeath. There are countless ways to replace or
preserve your physical body. The difficult preservation is psychological. Due
to the amount of time required for moving around in the universe, certain
personalities emerge as smooth surfaces, glassy enlightenment built in
darkness.
Even enlightenment has a training period.
Zorgnaut was a newly stationed necromancer, a fresh face of
decay, wrapped in ceremonial preservation cloth. The 12th circle
meant new responsibilities, which meant he would be overseer for 12 parsecs.
The promotion meant new access, the Preservation Cloth for example was now
readily available. His skin would no longer require constant repair, a task
which occupied 6% of his mental focus. Zorgnaut considered metallic replacement
for his skull, maybe adding in a few superconductors into the structure, but
surgery with his body was too risky.
As a necromancer, Zorgnaut displayed enduring obedience to
the rules and structure of necromancy; an art with multiple roads leading to an
elongated existence. Necromancy is defined by a large variety of methods for
enduring the vast stretches of time needed for intergalactic travel. Some
necromancers use robotics or nanotech, yet some form symbiotic relationships
with bacteria or virus for perpetual existence.
Zorgnaut was a stockbroker of souls, a market developed to
exchange in partial souls of conscious creatures. A cursed haunt or troubled
ghost could be resold on the necromantic stock exchange. A successful
soul-hunter could retire to the paradises of Seltris-5 by the age of 1600
without having to interact with any galactic authorities. Soul-hunting is not
without its risks, but entities like Zorgnaut pay generously for fragments of
anyone’s soul goo.
Zorgnaut is unique among necromancers in that his
personality eventually dominates whatever soul energy occupies his body. A
vibrant personality could last thousands of years, but eventually the wheels of
time grind the personality down into an emotionless creature, which then begins
to express the will of Zorgnaut.
The station was called Outpost 23 and had a service
frequency of 1 traveler per 15 million years. Zorgnaut would be in his own
stasis most of the time, waking to service travelers. They would have to
activate the station’s computer personality for the request. The computer would
then start the resurrection process for Zorgnaut, and once he awoke, he would
trade with the visitors.
After 17 million years the first traveler arrived.
Zorgnaut was barely awake and had been for the last 3
million years. His eyes were closed, they rarely opened even when fully away to
avoid photon corruption of his optic tissues. The notifications and alarms were
all audio. The ship waited while Zorgnaut prepared to greet the traveler. He
sent over spreadsheets, informationals, travel plans of places he could take
the traveler. The flood of information was to allow for a full understanding of
the details before opening audio channels.
None of this made any difference. The traveler had no need
of any of Zorgnauts services. The traveler was a ship, or rather the appearance
of a vessel. A black clipper ship in the style of an ocean-travelling ship of
ancient earth when vessels used sails and wind to propel their hull across the
surface of water. The ship was large enough to accommodate humanoids such as
Zorgnaut, and a spectrum scan revealed no emission of light or electrons.
The ship had no crew, no electronic signatures, and no
obvious means of propulsion.
Zorgnaut used a robotic arm to store the vessel in the
repair dock, and started looking through communication records, perhaps he forgot
an important date or contract. The frantic search revealed nothing, all the
loose ends were trimmed, nothing was out of place. He wondered if the ship has
been adrift. A few weeks of answerless efforts and Zorgnaut was bored. The ship
was ignored, and quietly kept to itself.
2 million years later, a marauding storm of
xeno-annihilationists star-entities rampaged through the system. Brilliant
magnetic storms surrounded the Outpost. Any escape would be intercepted by the star creatures
and incinerated without hesitation. Their destruction would result in 16
parsecs of stellar scantling, ionized clouds, a redshift reset.
As the storms got closer to Outpost 23, a telepathic message
bubbled up in Zorgnaut’s sub processors, or perhaps a distortion of magnetic
turbulence, regardless Zorgnaut heard the words clearly in his brain. “The hull
of the ship is beyond the fire. Find shelter beneath the deck.”
He had to try something; the fire would soon consume the
outpost and him with it!
So he hid in the cabin of the black ship, listening to the
roar of a firestorm as it dissolved planets both large and small, asteroids,
comets, and all the other dust within the parsec. It burned for days, and weeks
as Zorgnaut listened to its hypnotic and destructive power.
The burn became a static buzz, a humming shoreline made of
plasma. Outside the hull of the black ship flaming stars scorched the sky
erasing all organization of life, matter, all structures, space stations,
colonial satellites, everything burnt into the wind. Yet the ship did not
relent, and Zorgnaut lived.
Zorgnaut fell into unconsciousness after 3 months within the
cabin, and the storm showed no signs of slowing.
However, as the thick curtain of dreamless sleep washed over
Zorgnaut, a falling sensation was also felt, something exaggerated, elongated,
a descent in something distant, something which sounded like a river, then
joined by many rivers. The burning choir was replaced with the crashing of
waves, and then a single wave rose up in an impossible silence and reflected a
terrible noise which could not be contained. The noise bled into Zorgnaut, and
he screamed, adding to the avalanche of sound.
Zorgnaut opened the cabin door, and the photons of an
unknown light illuminated a horizon with 2 suns, a shoreline filled with alien
and unknown vegetation. Purple-leafed creatures fluttered nearby.
Of the 2 suns, 1 was rising, casting a green sunset over the
waves and Zorgnaut’s exposed skin. He resembled a bandaged ghoul; Preservation
cloth covered wounds as their edges exposed scars of timeless wounds. The green
hue gave him a plantlike appearance, a green lord of the jungle dressed in royal
decay. His electronic implants resembling clusters of rotten fruit, and the tubes
of neon that of luminous moss. His grimace appeared as a pale plum, pitted with
the marks of hungry birds. Beneath his scowl, a nest of ancient experiences stretched
into a cruel mesh. His arms like bark, frayed with dry growth wrapped in mummification
cloth.
With a steel finger placed upon a crystalline button Zorgnaut
turned on his proximity shield, shielding him from most of the solar light.
Then he attempted to access his soul market for some soul replenishment, some
eager personality to drive his corpse around. However, there was no connection,
there was no connection to galactic authorities, or any local systems.
He did not want to decay further in this strange place, and
the cabin of the ship was shelter enough from the green light of the sunset. Zorgnaut retreated to the cabin below the deck
of the ship. He prepared for longer duration sleep, checked his Preservation
Cloth, and hid himself away from the land of 2 suns.
There Zorgnaut slept, beyond chemical decay, hibernating in
the vessel until the world around him changed. Entombed and at the mercy of greater
tides, the necromancer fell into undeath, and waited for resurrection.